
Īs an actual photographer, I appreciated some in-jokes about photography throughout, in addition to the obvious dog humor. The game doesn’t outright tell you how many posts is too many, but once you go over and get your first angry face emoji the first time, you’ll get a feel for it. Though the trolls are fake, they’re savage, and you’ll gain followers faster if you mind your p’s and q’s. Each area you visit starts a new day or time of day, which gives you your shots back and lets you post more, something I only learned after my photo posting got out of hand at the lighthouse and people started commenting that I should stop spamming. You’ll need to share shots to dognet in order to get a following as an artist, and that follower number becomes important so you can open up new areas and get new abilities and items. The second piece of the Pupperazzi puzzle involves social media. There’s even a film shuffler option, which changes the film for every shot you take. This adds so many possibilities to shots, and thankfully, whether you get the shot in crazy rainbow colors using a fisheye or on a standard zoom with regular film, it counts for the quest unless otherwise specified, which means you can have a lot of fun being creative. As you collect Bonks, you’ll also get the opportunity to purchase new photo equipment, like special filters and film as well as different lenses, including a fisheye, zoom lens, and pixel lens that renders every shot in a pixel art fashion. Anything to get the shot, right? Screenshot: PupperazziĪs you progress through the game, your quests get more complex, and the environments offer new challenges and additions. There’s even a little bit of platforming, with the world you and the dogs inhabit littered with side quests, Bonk, the game’s currency, and other special items that add to the fun, like a robotic vacuum to frighten dogs, a violin to make them sad, and a froyo treat that makes them hop. That said, there is a home base, and some optional questing you can do, like finishing out the Puppypedia by making sure to photograph dogs of all breeds, in all moods and with all the random outfits possible. Quests turn in within the UI once completed, so you don’t need to travel anywhere once you’ve got the shot. You can use items to change a dog’s mood, and yes, of course, you can pet them all. Take a photo of a dog on a boat, take a black and white portrait of a shy dalmatian, etc. Most of the meat of the game is in photo assignments. You can save favorites and then recycle them, so it doesn’t permanently affect you, but it’s tedious and unnecessary inventory management that distracts from the fun. One thing I didn’t like about the game’s core photo mechanics was the “film.” You only have so many shots in an area per day, and you sometimes need to recycle shots to be able to do new quests if you’ve snapped one too many impromptu puppy shots along the way. You can take photos quickly and easily, and the only wait is for the image to show up on your screen. Snapping a photo with your…self, I guess, only takes a moment, and unlike photo modes in even some AAA games, it sets up quick enough that you won’t feel like you can’t capture quick action, like two adorable beagles fighting over a stick. What’s immediately nice about Pupperazzi is that the main mechanic of the game, taking pictures, feels good and works quickly.


Still, I was able to grasp the basic photo taking, crouching and locomotion fairly quickly and then, after a little digging, get started on my first objectives. There’s a brief tutorial thanks to a cute little doggo in a raincoat and wellies who owns the seaside shop in the starting area, but even for a fairly simple concept like taking photos and posting them, it’s a little light.

You’re a photographer (well, actually, you’re a walking talking camera with arms and legs) whose sole purpose in life is to take photos of dogs while amassing a healthy social media following on dognet for your work. Pupperazzi is about as simple as it sounds.
